Kokak's Homepage

 

 

Presentation:

I am a software engineer (ENSI of Caen).

I worked on the following projects for Ubisoft:
- Saturn port of "Rayman".
- Lead programmer of the GEN engine. This engine was used by a lot of multimedia products (Tim7, 123 Music, Valdo, Cosmic Family, Artist!, Piano hits, Rayman Eveil, etc.)
- "Tonic Trouble" (bundle and retail versions).
- "Rayman 3" (D3D port of the 3Dfx glide editor).
- "Rayman Arena" (Gamecube port: 3D engine).
- "XIII" (Gamecube port: Lead programmer, 3D engine).
- "Splinter Cell - Pandora Tomorrow" (Gamecube port: Lead programmer, 3D engine).
- "Killing Day" (Pre-Prod)
- "Red Steel" (Gamecube / Wii expert)
- Actually I work on the preproduction of a new project for the Nintendo Wii.



 

DOOM:

Visit my DOOM page !

You will find converters there to play Doom with data of Dark forces, Wolf3D, etc.
There is also a version of Doom allowing to play several on only one PC, and two OpenGL ports of Doom (DoomGL & ZDoomGL).

Doom for series 60 smartphones

DoomGLES for PocketPC (x50v & x51v)

Heretic:

Visit my Heretic page !

It contains a Win32 port of Heretic, an OpenGL port (GLHeretic) and soon a multi-player port (like the doom one)

Heretic for series 60 smartphones : Now, EDoomS60 have Heretic support.

HereticGLES for PocketPC (x50v & x51v)

Hexen:

Visit my Hexen page !

It contains a Win32 port of Hexen, an OpenGL port (GLHexen) and soon a multi-player port (like the doom one)

S60-CPC

Amstrad CPC emulator for series 60 smartphones



 

Other subjects...



 

E-mail:

Links

Pages of friends:
 http://www.lifl.fr/~meseure/

Ensi of Caen:
 http://www.ismra.fr

Ubi Soft:
http://www.ubisoft.com

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